In order to truly qualify, an underground location must possess connections to the greater system of tunnels and caverns of Nar-Voth or Sekamina. Most such places are simply natural or artificial caves that connect only to the surface and do not delve any deeper. Just because a cavern or dungeon is deep does not mean that it is part of the Darklands. Typically the denizens of the upper Darklands think of the vaults with the same sense of fear and wonder that surface folk do for them, thus only the absolute bravest of adventurers ever seeks out these deep subterranean worlds. Here, many immense caverns known as vaults host a wide array of underground oceans, caverns with jungles and artificial suns, entire nations of warmongering humanoids, and regions containing mountain ranges and vast deserts but deep under the earth. The deepest realm of the Darklands is the mysterious and dangerous layer of Orv. Most of the entrances to Sekamina require traveling through Nar-Voth first, but it is believed there are exceptions. Found here are also great underground rivers and lakes. This region consists of a vast underground warren of tunnels that span continents. Sekamina īelow Nar-Voth lies the largest realm- Sekamina. For a cave network to be considered part of this region, there must be a connection to the region of Sekamina below. It is mostly composed of a series of cave networks connected by lengthy twisting tunnels. Most explorers of the Darklands are only familiar with this region. Nar-Voth is the uppermost of the three regions-the "wilderness" of the Darklands. The Darklands can be divided into three distinct layers, each with their own characteristics, inhabitants and hazards.
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